Exploitation
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.
For Exploitation to work there must be something to exploit. Resources
Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
When and how Exploitation occurs depends on what Abilities players have. Technologies and Units typically possesses these and by introducing them as New Abilities game designers can control when Exploitation can begin. How long Explotiation phases should continue depend mainly on when other phases (typically Extermination) begins but Pottering can be made available to those players that wish to prolong the phase.
Consequences
Exploitation is typically a Middlegame phase. Since it deal with improving and maximizing the utility of player assets, it both can lead to Abstract Player Construct Development and Micromanagement of those assets.
Relations
Can Instantiate
Abstract Player Construct Development, Micromanagement, Middlegame
Can Modulate
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Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
Can Be Modulated By
New Abilities, Pottering, Technologies, Units
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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