Collectible Card Games
From gdp3
Revision as of 08:30, 6 December 2010 by Staffan Björk (Talk | contribs)
Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.