Collectible Card Games

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Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.

This pattern is a still a stub.

Examples

Magic: The Gathering

Pokémon Trading Card Game


An interesting example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Deck Building

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References