Line of Sight
From gdp3
Revision as of 22:19, 26 March 2011 by Staffan Björk (Talk | contribs)
The requirement of an clear view to the target of an action.
Contents
Examples
Using the pattern
Quick Travel Combat Aim & Shoot
Line of Sight requires that there is something that can block it in the Levels or Game Worlds, and this is typically Environmental Effects, Game Items, or simply walls and other Obstacles.
The presence of Line of Sight in a game can be used to create Alignment goals.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Line of Sight change how players have to relate to Game Worlds and Levels, and what is in them.
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Environmental Effects, Game Items, Obstacles
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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