Friendly Fire
From gdp3
Revision as of 08:51, 8 July 2011 by Staffan Björk (Talk | contribs)
Attacks from members in the same team that cause damage.
This pattern is a still a stub.
Contents
Examples
Fallout series (at least later ones)
Using the pattern
Making Friendly Fire possible in games basically consist of letting Combat rules affect
Player Killing together with Teams
Can Be Modulated By
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Can Instantiate
Challenging Gameplay, Internal Rivalry, Thematic Consistency
Can Modulate
Aim & Shoot, Combat Companions, Multiplayer Games
Difficulty Levels in games with Teams
Potentially Conflicting With
Relations
Can Instantiate
Challenging Gameplay, Internal Rivalry, Thematic Consistency
Can Modulate
Aim & Shoot, Combat Companions, Multiplayer Games
Difficulty Levels in games with Teams
Can Be Instantiated By
Player Killing together with Teams
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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