Replays
From gdp3
Revision as of 18:49, 6 August 2011 by Staffan Björk (Talk | contribs)
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This pattern is a still a stub.
Contents
Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
AI Players, Bragging, Extra-Game Consequences, Freedom of Choice, Gameplay Statistics, Game-Induced Player Social Status, Ghosts, Meta Games, Speed Runs
with Single-Player Games
Can Modulate
Can Be Instantiated By
Dedicated Game Facilitators, Killcams
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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