Replays

From gdp3
Revision as of 07:17, 8 August 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

...

This pattern is a still a stub.

Examples

Using the pattern

They do need Dedicated Game Facilitators, not only to generate the actual footage but also to store it and play it later.

Killcams

Diegetic Aspects

Interface Aspects

Even if starting and stopping the recordings of Replays are Extra-Game Actions, the interface for doing so is typically accessible through key presses rather than Secondary Interface Screens. This is to not distract players from the often challenging gameplay they wish to save for posterity.

Narrative Aspects

Replays let players record gameplay sequences which can become narratives of their own gameplay experience or the narratives contained within the Predetermined Story Structures of games (or both). They can support Player-Generated Narratives even if games have Predetermined Story Structures since players can manipulate the footage in post-production through cutting, voice-overs, special effects, etc.

Consequences

Spectators

Can Instantiate

AI Players, Bragging, Extra-Game Actions, Extra-Game Consequences, Freedom of Choice, Gameplay Statistics, Game-Induced Player Social Status, Ghosts, Meta Games, Speed Runs

with Single-Player Games

Social Interaction

Can Modulate

Single-Player Games, Speed Runs

Relations

Can Instantiate

AI Players, Bragging, Extra-Game Actions, Extra-Game Consequences, Freedom of Choice, Gameplay Statistics, Game-Induced Player Social Status, Ghosts, Meta Games, Player-Generated Narratives, Spectators, Speed Runs

with Single-Player Games

Social Interaction

Can Modulate

Single-Player Games, Speed Runs

Can Be Instantiated By

Dedicated Game Facilitators, Killcams

Can Be Modulated By

-

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-