Replays
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This pattern is a still a stub.
Contents
Examples
Using the pattern
They do need Dedicated Game Facilitators, not only to generate the actual footage but also to store it and play it later.
Diegetic Aspects
Interface Aspects
Even if starting and stopping the recordings of Replays are Extra-Game Actions, the interface for doing so is typically accessible through key presses rather than Secondary Interface Screens. This is to not distract players from the often challenging gameplay they wish to save for posterity.
Narrative Aspects
Replays let players record gameplay sequences which can become narratives of their own gameplay experience or the narratives contained within the Predetermined Story Structures of games (or both). They can support Player-Generated Narratives even if games have Predetermined Story Structures since players can manipulate the footage in post-production through cutting, voice-overs, special effects, etc.
Consequences
Can Instantiate
AI Players, Bragging, Extra-Game Actions, Extra-Game Consequences, Freedom of Choice, Gameplay Statistics, Game-Induced Player Social Status, Ghosts, Meta Games, Speed Runs
with Single-Player Games
Can Modulate
Single-Player Games, Speed Runs
Relations
Can Instantiate
AI Players, Bragging, Extra-Game Actions, Extra-Game Consequences, Freedom of Choice, Gameplay Statistics, Game-Induced Player Social Status, Ghosts, Meta Games, Player-Generated Narratives, Spectators, Speed Runs
with Single-Player Games
Can Modulate
Single-Player Games, Speed Runs
Can Be Instantiated By
Dedicated Game Facilitators, Killcams
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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