Point of Interest Indicators

From gdp3
Revision as of 09:55, 9 August 2011 by Staffan Björk (Talk | contribs)

Jump to: navigation, search

...

This pattern is a still a stub.

See Linderoth (2010)[1] for details on how Point of Interest Indications affect how players learn to play games.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

God Views Clues Diegetically Outstanding Featuers

Player/Character Skill Composites Characters Diegetically Outstanding Features First-Person Views Third-Person Views Killcams


Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki. However, it was first reported as a design feature in games by Linderoth (2010)[1].

References

  1. 1.0 1.1 Linderoth, J. (2010). Why gamers donʼt learn more - An ecological approach to games as learning environment, in Nordic DiGRA 2010.

Acknowledgements

-