Trumps
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Revision as of 07:43, 24 August 2011 by Staffan Björk (Talk | contribs)
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Contents
Examples
Trumps are used in Card Games using tricks. Examples include Contract Bridge, Oh, hell, Spades, and the Whist family of games.
Using the pattern
Trumps is a way of modulating Trick Taking. The main design choice is whether one suit of Cards (or Tiles) should always be the Trump (as in Spades) or this should change between game instances or game Rounds. When the Trump is not fixed, Randomness can be used (as in Oh, hell or Whist) or be part of Bidding (here Contract Bridge is probably the most well-known example).
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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