Crosshairs
From gdp3
Revision as of 08:38, 21 September 2011 by Staffan Björk (Talk | contribs)
...
This pattern is a still a stub.
Contents
Examples
The site GiantBomb has an extensive list of more games using various forms of Auto-Aim.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Combat Aim & Shoot Variable Accuracy Weapons God Finger's
HUD Interfaces Non-Diegetic Features
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
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