Variable Accuracy
From gdp3
Revision as of 08:10, 24 September 2011 by Staffan Björk (Talk | contribs) (Created page with "Category:Staffan's current workpage Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references [[Cate...")
Game mechanics to simulate differences in the difficulty to hit what one aims at.
This pattern is a still a stub.
Contents
Examples
Using the pattern
Wobble aiming[1] Stationary aiming[2] Iron Sights[3]
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Extended Actions Player/Character Skill Composites Aim & Shoot Upgrades Combat Crosshairs
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
- ↑ Page on the GiantBomb site describing Wobble aiming.
- ↑ Page on the GiantBomb site describing Stationary Aiming.
- ↑ Page on the GiantBomb site describing Iron Sights.
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is not used in prior text.
Acknowledgements
-