Treasure

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Brief

This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp GamesCite error: Invalid <ref> tag; refs with no content must have a name.

Main Gameplay Design Patterns

Gameplay

Collecting, Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

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Acknowledgments

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