Collectible Card Games

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Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.

This pattern is a still a stub.

Examples

Magic: The Gathering

Pokémon Trading Card Game


An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.

See the category of Collectible Card Games on this wiki for additional examples.

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Collectible Card Games can make Cards into the Focus Loci for players.

Relations

Minigames


Cards

Can Instantiate

Deck Building, Fudged Results

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References