Collectible Card Games
From gdp3
Revision as of 14:01, 15 December 2014 by Staffan Björk (Talk | contribs)
Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.
This pattern is a still a stub.
Contents
Examples
An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.
See the category of Collectible Card Games on this wiki for additional examples.
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Collectible Card Games can make Cards into the Focus Loci for players.
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.