Collectible Card Games

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Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.

This pattern is a still a stub.

Examples

Well-known examples of Collectible Card Games include Magic: The Gathering and the Pokémon Trading Card Game. See also the category of Collectible Card Games on this wiki for additional examples.

An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.

Using the pattern

Can Be Instantiated By

Cards together with Heterogeneous Game Element Ownership

Can Be Modulated By

Cooldown, Discard Piles, Drafting, Expansions, Hands

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Preparing to play Collectible Card Games requires players to engage in Deck Building. The introduction of new Cards into Collectible Card Games can make players be surprised of new effects in the game, and this can practically become that same as Fudged Results for players experiencing this.

Collectible Card Games can make Cards into the Focus Loci for players.

Relations

Can Instantiate

Deck Building, Fudged Results

Can Modulate

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Can Be Instantiated By

Cards together with Heterogeneous Game Element Ownership

Can Be Modulated By

Cooldown, Discard Piles, Drafting, Expansions, Hands

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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