Collectible Card Games
Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.
This pattern is a still a stub.
Examples
Well-known examples of Collectible Card Games include Magic: The Gathering and the Pokémon Trading Card Game. See also the category of Collectible Card Games on this wiki for additional examples.
An odd example of a mini game, the card game Caravan in the game Fallout: New Vegas is a collectible card game which depends on players gathering cards in a post-apocalyptic US wasteland.
Using the pattern
Can Be Instantiated By
Cards together with Heterogeneous Game Element Ownership
Can Be Modulated By
Cooldown, Discard Piles, Drafting, Expansions, Hands
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Preparing to play Collectible Card Games requires players to engage in Deck Building. The introduction of new Cards into Collectible Card Games can make players be surprised of new effects in the game, and this can practically become that same as Fudged Results for players experiencing this.
Collectible Card Games can make Cards into the Focus Loci for players.
Relations
Can Instantiate
Can Modulate
-
Can Be Instantiated By
Cards together with Heterogeneous Game Element Ownership
Can Be Modulated By
Cooldown, Discard Piles, Drafting, Expansions, Hands
Possible Closure Effects
-
Potentially Conflicting With
-
History
New pattern created in this wiki.
References
-