Friend Lists
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
Can Modulate
Chat Channels, Communication Channels, Game Lobbies, Global High Score Lists, Meta Servers, Multiplayer Games, Public Player Statistics
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Friend Lists help games have Social Adaptability in that they have a larger Freedom of Choice in selecting what type of gameplay experience they will have (based on the assumption that they know how their friends play). This can let players increase their chances of having Togetherness through playing with others that they already have Mutual Experiences with. They are also possible to create new Mutual Experiences since they already have established relationships with those they are playing with and can easily contact each other after the game instance.
Quite naturally, Friend Lists work against anonymity in games. This means that Enforced Player Anonymity, Player Anonymity, and Possibility of Anonymity are all problematic to use together with Friend Lists. As a consequence of this, Friend Lists also make it more difficult for players to have Actor Detachment.
Relations
Can Instantiate
Freedom of Choice, Mutual Experiences, Social Adaptability, Togetherness
Can Modulate
Chat Channels, Communication Channels, Game Lobbies, Global High Score Lists, Meta Servers, Multiplayer Games, Public Player Statistics
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
Actor Detachment, Enforced Player Anonymity, Player Anonymity, Possibility of Anonymity
History
New pattern created in this wiki.
References
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Acknowledgements
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