Pre-Customized Decks
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Note: See Deck Building of the creation of decks during gameplay.
Contents
Examples
Anti-Examples
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Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Gameplay Engines Abstract Player Constructs Cards Decks Gain Competence Combos
Game Element Insertion Collectible Card Games Dedicated Game Facilitators Drawing Stacks Stimulated Planning Fudged Results Freedom of Choice Heterogeneous Game Element Ownership Multiplayer Games Fixed Distributions Self-Facilitated Games Magic the Gathering (redirect page) Evolving Rule Sets Purchasable Game Advantages Construction Pottering Asymmetric Starting Conditions Strategic Knowledge Player Elimination Early Elimination Focus Loci Cards Discard Piles Drafting Hands Ubiquitous Gameplay Meta Games Game Element Trading Memorabilia Player Unpredictability Complex Gameplay
Relations
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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