Reserves
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
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Using the pattern
Reserves are used in games with Teams to make it possible to vary the Agents or Characters that are active in the Teams.
In games where Characters are Reserves in Teams, it is typically players that choose which Characters should be in these Reserves. Players may be able to select themselves to be in the Reserves when they constitute the Teams but an alternative is to let Coaches do this.
Can Modulate
Performance Uncertainty in games with Player Physical Prowess
Physical Enactment, and Player Physical Prowess in games with Teams
Can Be Modulated By
Consequences
Being in the Reserves cause downtime for players. It also allows them to engage in Tactical Planning but even in games where the Teams are made up of Characters can Tactical Planning be a result of Reserves. This since the players choosing which Characters to use do Tactical Planning regarding this.
Relations
Can Instantiate
Can Modulate
Performance Uncertainty in games with Player Physical Prowess
Agents, Characters, Physical Enactment, and Player Physical Prowess in games with Teams
Can Be Instantiated By
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Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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