Coaches
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
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Using the pattern
Coaches in games tend to be humans but hypothetically they could also be Characters. The main design choices related to Coaches tend to be how they can affect Team Development and, if they exist, how to make use of Reserves.
Consequences
Coaches are Entitled Players and being one is a Social Role in a Team. Being one often requires use of Social Skills, and making decisions regarding how to use Reserves and well as what directions Team Development should take.
Relations
Can Instantiate
Entitled Players, Social Skills, Social Roles
Can Modulate
Reserves, Team Development, Teams
Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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