Laning

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Revision as of 12:29, 1 September 2016 by Staffan Björk (Talk | contribs) (Can Be Modulated By)

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The one-sentence "definition" that should be in italics.

This pattern is a still a stub.


Examples

Startgame phases in League of Legends, also Defense of the Ancients

Using the pattern

Laning is a way of restricting Movement in games, typically in Levels of MOBA Games, which primarily tends to affect a game's Startgame. Designing for Laning in a game consists of making several routes to one area, in practice by either making several routes that are Transport Routes between the same areas or making several routes that are Flanking Routes to each other. The design of Laning is heavily influenced by the presence of Bases at the begin and end of lanes as well as if the lanes are the only ways to move between them (i.e. the design can be influenced by Inaccessible Areas).

While Laning can be considered without use of Units, the pattern is very often used to not only provide various routes for the Avatars controlled by players but also for Units (under the players' control or not). Likewise, the lanes may the only or normal routes to use for some game elements (typically Units) while others (typically Avatars) may take other routes although these may be slower or contain challenges.

Consequences

The existence of Laning typically creates Choke Points, either in the lanes themselves or where they end. How players act upon the designs of Laning typically constitutes the Startgame phase of a game instance.

Relations

Can Instantiate

Choke Points, Startgame

Can Modulate

Levels, Movement, Units

Can Be Instantiated By

Flanking Routes, Transport Routes

Can Be Modulated By

Bases, Inaccessible Areas

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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