User contributions
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- 07:09, 5 October 2012 (diff | hist) . . (+306) . . Negotiable Game Instance Duration
- 06:57, 5 October 2012 (diff | hist) . . (+59) . . Negotiable Game Instance Duration
- 14:50, 4 October 2012 (diff | hist) . . (+61) . . Negotiable Game Instance Duration
- 11:27, 2 October 2012 (diff | hist) . . (+251) . . Main Page
- 14:20, 31 August 2012 (diff | hist) . . (0) . . Critical Gameplay Design
- 14:20, 31 August 2012 (diff | hist) . . (+138) . . Critical Gameplay Design
- 14:19, 31 August 2012 (diff | hist) . . (+235) . . Critical Gameplay Design
- 14:04, 31 August 2012 (diff | hist) . . (+35) . . Communication Channels (→Examples)
- 14:01, 31 August 2012 (diff | hist) . . (+9) . . Communication Channels
- 14:01, 31 August 2012 (diff | hist) . . (-28) . . Communication Channels (→Relations)
- 13:59, 31 August 2012 (diff | hist) . . (+102) . . Communication Channels (→Relations)
- 13:54, 31 August 2012 (diff | hist) . . (+29) . . Possibility of Anonymity (→Can Be Instantiated By)
- 13:52, 31 August 2012 (diff | hist) . . (-10) . . Helplessness (→Can Be Modulated By)
- 13:50, 31 August 2012 (diff | hist) . . (-31) . . Information Passing (→Using the pattern)
- 13:48, 31 August 2012 (diff | hist) . . (-2) . . Social Dilemmas (→with Communication Channels or Unmediated Social Interaction)
- 13:48, 31 August 2012 (diff | hist) . . (-28) . . Emotional Attachment (→Using the pattern)
- 13:47, 31 August 2012 (diff | hist) . . (+41) . . Emotional Attachment
- 13:32, 31 August 2012 (diff | hist) . . (+107) . . Pattern Suggestion List
- 13:29, 31 August 2012 (diff | hist) . . (+91) . . Main Page
- 12:49, 31 August 2012 (diff | hist) . . (+72) . . Communication Channels (→Relations)
- 12:48, 31 August 2012 (diff | hist) . . (-180) . . Communication Channels
- 12:44, 31 August 2012 (diff | hist) . . (-496) . . Communication Channels
- 12:38, 31 August 2012 (diff | hist) . . (+171) . . Communication Channels (→References)
- 12:38, 31 August 2012 (diff | hist) . . (+2) . . Communication Channels (→Acknowledgements)
- 12:38, 31 August 2012 (diff | hist) . . (-24) . . Communication Channels (→History)
- 12:37, 31 August 2012 (diff | hist) . . (+5,807) . . Communication Channels (→Relations)
- 12:34, 31 August 2012 (diff | hist) . . (+628) . . Communication Channels (→Relations)
- 12:33, 31 August 2012 (diff | hist) . . (-126) . . Pattern Suggestion List
- 12:33, 31 August 2012 (diff | hist) . . (-4) . . Characters
- 12:25, 31 August 2012 (diff | hist) . . (+530) . . Communication Channels
- 09:24, 31 August 2012 (diff | hist) . . (-7) . . Critical Gameplay Design
- 09:21, 31 August 2012 (diff | hist) . . (+1,165) . . Critical Gameplay Design
- 09:03, 31 August 2012 (diff | hist) . . (+434) . . Critical Gameplay Design
- 08:30, 31 August 2012 (diff | hist) . . (+301) . . Critical Gameplay Design
- 08:26, 31 August 2012 (diff | hist) . . (+55) . . Category:Staffan's current workpage
- 08:26, 31 August 2012 (diff | hist) . . (+49) . . Social Dilemmas
- 08:24, 31 August 2012 (diff | hist) . . (+284) . . Social Dilemmas
- 08:22, 31 August 2012 (diff | hist) . . (+143) . . Entrenching Gameplay
- 07:50, 31 August 2012 (diff | hist) . . (+167) . . Changes in Perception of Real World Phenomena due to Gameplay (current)
- 07:44, 31 August 2012 (diff | hist) . . (+173) . . Critical Gameplay Design (→Relations)
- 07:41, 31 August 2012 (diff | hist) . . (-102) . . Critical Gameplay Design
- 12:00, 30 August 2012 (diff | hist) . . (+499) . . N Train (Created page with "Category:Games Category:Game Stub Category:Needs work == Brief == This is a Game Stub. For more information, see presentation "[http://www.gdcvault.com/play/1012259/T...")
- 11:55, 30 August 2012 (diff | hist) . . (+376) . . Critical Gameplay Design
- 11:48, 30 August 2012 (diff | hist) . . (+40) . . Critical Gameplay Design (→Examples)
- 11:39, 30 August 2012 (diff | hist) . . (-127) . . Changes in Perception of Real World Phenomena due to Gameplay
- 11:35, 30 August 2012 (diff | hist) . . (+19) . . Changes in Perception of Real World Phenomena due to Gameplay (→Using the pattern)
- 11:34, 30 August 2012 (diff | hist) . . (+216) . . Changes in Perception of Real World Phenomena due to Gameplay (→Consequences)
- 11:31, 30 August 2012 (diff | hist) . . (+170) . . Changes in Perception of Real World Phenomena due to Gameplay (→Examples)
- 07:10, 30 August 2012 (diff | hist) . . (+261) . . Changes in Perception of Real World Phenomena due to Gameplay (→Examples)
- 13:28, 29 August 2012 (diff | hist) . . (+1,462) . . Changes in Perception of Real World Phenomena due to Gameplay (→Using the pattern)
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