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- 20:17, 5 July 2015 (diff | hist) . . (+44) . . Player/System Action Composites (→Relations)
- 20:15, 5 July 2015 (diff | hist) . . (+1) . . Enforced Agent Behavior (→Relations)
- 20:13, 5 July 2015 (diff | hist) . . (+252) . . Speedruns
- 20:10, 5 July 2015 (diff | hist) . . (+281) . . Player Augmentations
- 20:07, 5 July 2015 (diff | hist) . . (+184) . . Player/System Action Composites (→Relations)
- 20:07, 5 July 2015 (diff | hist) . . (+1) . . Pattern Suggestion List (→New proposals from working with the wiki)
- 20:04, 5 July 2015 (diff | hist) . . (+1) . . Enforced Agent Behavior
- 20:04, 5 July 2015 (diff | hist) . . (+2) . . Movement
- 20:02, 5 July 2015 (diff | hist) . . (+863) . . N Player/System Action Composites (Created page with "Category:Dynamic Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Patterns created on the ...")
- 21:48, 4 July 2015 (diff | hist) . . (-77) . . Automated Responses
- 21:47, 4 July 2015 (diff | hist) . . (+424) . . Automated Responses
- 21:44, 4 July 2015 (diff | hist) . . (+179) . . Automated Responses (→Examples)
- 21:42, 4 July 2015 (diff | hist) . . (+475) . . Automated Responses
- 21:39, 4 July 2015 (diff | hist) . . (+149) . . Levels
- 21:38, 4 July 2015 (diff | hist) . . (+65) . . Clues
- 21:37, 4 July 2015 (diff | hist) . . (+118) . . Automated Responses (→Relations)
- 21:36, 4 July 2015 (diff | hist) . . (+58) . . Boss Monsters
- 21:35, 4 July 2015 (diff | hist) . . (+64) . . Cutscenes
- 21:33, 4 July 2015 (diff | hist) . . (+2) . . Automated Responses (→Examples)
- 21:31, 4 July 2015 (diff | hist) . . (+418) . . Automated Responses
- 21:25, 4 July 2015 (diff | hist) . . (+381) . . Automated Responses (→Using the pattern)
- 21:22, 4 July 2015 (diff | hist) . . (+124) . . Automated Responses
- 21:21, 4 July 2015 (diff | hist) . . (+164) . . Automated Responses (→Using the pattern)
- 21:20, 4 July 2015 (diff | hist) . . (+46) . . Automated Responses (→Relations)
- 21:19, 4 July 2015 (diff | hist) . . (+156) . . Characters
- 21:16, 4 July 2015 (diff | hist) . . (+61) . . Mules (current)
- 21:15, 4 July 2015 (diff | hist) . . (+153) . . Point of Interest Indicators
- 21:13, 4 July 2015 (diff | hist) . . (-12) . . Automated Responses (→Relations)
- 21:13, 4 July 2015 (diff | hist) . . (+115) . . Automated Responses (→Consequences)
- 21:11, 4 July 2015 (diff | hist) . . (-28) . . Automated Responses (→Using the pattern)
- 21:08, 4 July 2015 (diff | hist) . . (+941) . . Automated Responses
- 21:05, 4 July 2015 (diff | hist) . . (+138) . . Pattern Suggestion List
- 11:11, 3 July 2015 (diff | hist) . . (+29) . . Automated Responses (→Relations)
- 11:08, 3 July 2015 (diff | hist) . . (+139) . . Automated Responses (→Relations)
- 10:28, 3 July 2015 (diff | hist) . . (+2) . . Player Augmentations
- 10:28, 3 July 2015 (diff | hist) . . (-108) . . Player Augmentations
- 10:27, 3 July 2015 (diff | hist) . . (+608) . . Player Augmentations (→Examples)
- 10:23, 3 July 2015 (diff | hist) . . (+259) . . Player Augmentations (→Examples)
- 10:21, 3 July 2015 (diff | hist) . . (+209) . . Player Augmentations
- 10:19, 3 July 2015 (diff | hist) . . (+3) . . Player Augmentations (→Using the pattern)
- 10:18, 3 July 2015 (diff | hist) . . (+27) . . Player Augmentations (→Using the pattern)
- 10:18, 3 July 2015 (diff | hist) . . (+256) . . Player Augmentations (→Using the pattern)
- 10:11, 3 July 2015 (diff | hist) . . (+1,001) . . Player Augmentations
- 09:59, 3 July 2015 (diff | hist) . . (+50) . . Player Augmentations (→Relations)
- 09:58, 3 July 2015 (diff | hist) . . (+3) . . Player Augmentations (→Relations)
- 09:58, 3 July 2015 (diff | hist) . . (+178) . . Determinable Chance to Succeed
- 09:56, 3 July 2015 (diff | hist) . . (+27) . . Exaggerated Perception of Influence (→Potentially Conflicting With)
- 09:55, 3 July 2015 (diff | hist) . . (+221) . . Exaggerated Perception of Influence
- 09:39, 3 July 2015 (diff | hist) . . (+2) . . Player Augmentations (→Relations)
- 09:39, 3 July 2015 (diff | hist) . . (+246) . . Enforced Agent Behavior
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