User contributions
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- 15:28, 4 August 2015 (diff | hist) . . (+17) . . Teams (→Relations)
- 15:24, 4 August 2015 (diff | hist) . . (+129) . . Teams (→Relations)
- 15:06, 4 August 2015 (diff | hist) . . (-18) . . Teams (→Relations)
- 15:03, 4 August 2015 (diff | hist) . . (+12) . . Social Rewards (→Can Be Instantiated By)
- 14:55, 4 August 2015 (diff | hist) . . (+80) . . Teams (→Relations)
- 14:49, 4 August 2015 (diff | hist) . . (+12) . . Instances (→Relations) (current)
- 14:48, 4 August 2015 (diff | hist) . . (+134) . . Teams (→Relations)
- 14:44, 4 August 2015 (diff | hist) . . (+80) . . Surrendering
- 14:43, 4 August 2015 (diff | hist) . . (+12) . . Ragequitting (→Can Modulate)
- 14:41, 4 August 2015 (diff | hist) . . (-24) . . Teams
- 14:34, 4 August 2015 (diff | hist) . . (+915) . . Save-Load Cycles
- 14:34, 4 August 2015 (diff | hist) . . (-48) . . Save-Load Cycles (→Relations)
- 14:32, 4 August 2015 (diff | hist) . . (-11) . . Save-Load Cycles (→Relations)
- 14:30, 4 August 2015 (diff | hist) . . (+23) . . Interruptibility
- 14:29, 4 August 2015 (diff | hist) . . (-35) . . Save-Load Cycles (→Relations)
- 14:28, 4 August 2015 (diff | hist) . . (-16) . . Save-Load Cycles (→Relations)
- 14:26, 4 August 2015 (diff | hist) . . (-32) . . Save-Load Cycles (→Relations)
- 14:23, 4 August 2015 (diff | hist) . . (-14) . . Save-Load Cycles (→Relations)
- 14:23, 4 August 2015 (diff | hist) . . (+40) . . Save-Load Cycles (→Relations)
- 14:22, 4 August 2015 (diff | hist) . . (+25) . . Player-Planned Development (→Can Instantiate)
- 14:21, 4 August 2015 (diff | hist) . . (-47) . . Player-Planned Development
- 14:21, 4 August 2015 (diff | hist) . . (+24) . . Player-Planned Development
- 14:20, 4 August 2015 (diff | hist) . . (+1,358) . . Player-Planned Development
- 14:08, 4 August 2015 (diff | hist) . . (+33) . . Player-Planned Development (→Can Be Modulated By)
- 14:08, 4 August 2015 (diff | hist) . . (+143) . . Player-Planned Development (→Using the pattern)
- 14:06, 4 August 2015 (diff | hist) . . (-51) . . Player-Planned Development (→Relations)
- 14:05, 4 August 2015 (diff | hist) . . (+411) . . Privileged Abilities
- 14:00, 4 August 2015 (diff | hist) . . (+313) . . Narration Structures
- 13:57, 4 August 2015 (diff | hist) . . (+3) . . Player-Planned Development (→Relations)
- 13:57, 4 August 2015 (diff | hist) . . (-29) . . Competence Areas (→Can Be Instantiated By)
- 13:54, 4 August 2015 (diff | hist) . . (+167) . . Freedom of Choice
- 13:52, 4 August 2015 (diff | hist) . . (+46) . . Freedom of Choice (→Relations)
- 13:51, 4 August 2015 (diff | hist) . . (-19) . . Player-Planned Development (→Relations)
- 13:48, 4 August 2015 (diff | hist) . . (-30) . . Character Development
- 13:47, 4 August 2015 (diff | hist) . . (+1) . . Freedom of Choice (→with Characters or Character Development)
- 13:47, 4 August 2015 (diff | hist) . . (+1) . . Freedom of Choice (→Can Instantiate)
- 13:47, 4 August 2015 (diff | hist) . . (+208) . . Freedom of Choice
- 13:38, 4 August 2015 (diff | hist) . . (+153) . . Abstract Player Constructs
- 13:35, 4 August 2015 (diff | hist) . . (+3) . . Abstract Player Construct Development
- 13:31, 4 August 2015 (diff | hist) . . (+163) . . Player-Planned Development (→Relations)
- 13:30, 4 August 2015 (diff | hist) . . (+35) . . Abstract Player Construct Development (→Relations)
- 13:25, 4 August 2015 (diff | hist) . . (+20) . . Player-Planned Development (→Relations)
- 13:21, 4 August 2015 (diff | hist) . . (+153) . . Characters
- 13:16, 4 August 2015 (diff | hist) . . (+26) . . Player-Created Characters
- 13:15, 4 August 2015 (diff | hist) . . (+26) . . Character Development (→Relations)
- 13:09, 4 August 2015 (diff | hist) . . (+2) . . Player-Planned Development (→Relations)
- 13:07, 4 August 2015 (diff | hist) . . (-15) . . Player-Planned Development (→Relations)
- 12:56, 4 August 2015 (diff | hist) . . (+307) . . Player Created Game Elements (current)
- 12:53, 4 August 2015 (diff | hist) . . (0) . . Player-Planned Development (→Relations)
- 12:53, 4 August 2015 (diff | hist) . . (+1) . . Player Created Game Elements (→Consequences)
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