User contributions
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- 08:35, 3 September 2016 (diff | hist) . . (+1) . . Critical Gameplay Design (current)
- 08:35, 3 September 2016 (diff | hist) . . (0) . . Strategic Knowledge
- 08:34, 3 September 2016 (diff | hist) . . (-11) . . Abstract Player Construct Development
- 08:34, 3 September 2016 (diff | hist) . . (-1) . . Ammunition
- 08:34, 3 September 2016 (diff | hist) . . (+2) . . Loot (current)
- 08:34, 3 September 2016 (diff | hist) . . (+2) . . Grinding
- 08:34, 3 September 2016 (diff | hist) . . (+2) . . Evolving Rule Sets
- 08:33, 3 September 2016 (diff | hist) . . (+1) . . Torchlight (current)
- 08:33, 3 September 2016 (diff | hist) . . (-15) . . Exaggerated Perception of Influence
- 08:33, 3 September 2016 (diff | hist) . . (+3) . . Challenging Gameplay
- 08:32, 3 September 2016 (diff | hist) . . (+1) . . Higher-Level Closures as Gameplay Progresses
- 08:31, 3 September 2016 (diff | hist) . . (+1,405) . . N Positive Feedback Loops (Created page with "Category:Patterns Category:Dynamic Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Pa...")
- 08:30, 3 September 2016 (diff | hist) . . (+1) . . Negative Feedback Loops (→Can Instantiate)
- 08:30, 3 September 2016 (diff | hist) . . (+1) . . Pattern Suggestion List (→New proposals from working with the wiki)
- 08:29, 3 September 2016 (diff | hist) . . (+20) . . Negative Feedback Loops (→Relations)
- 08:28, 3 September 2016 (diff | hist) . . (+1,174) . . N Negative Feedback Loops (Created page with "Category:Patterns Category:Dynamic Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Pa...")
- 08:27, 3 September 2016 (diff | hist) . . (+1,519) . . N Togetherness (Created page with "Category:Aesthetic Patterns Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:...")
- 08:23, 3 September 2016 (diff | hist) . . (-383) . . Pattern Suggestion List (→New proposals from working with the wiki)
- 08:22, 3 September 2016 (diff | hist) . . (+247) . . Higher-Level Closures as Gameplay Progresses
- 08:20, 3 September 2016 (diff | hist) . . (+117) . . Ever Increasing Difficulty
- 08:19, 3 September 2016 (diff | hist) . . (-82) . . Ever Increasing Difficulty
- 08:18, 3 September 2016 (diff | hist) . . (+861) . . Ever Increasing Difficulty
- 08:13, 3 September 2016 (diff | hist) . . (+309) . . Ever Increasing Difficulty
- 08:09, 3 September 2016 (diff | hist) . . (+87) . . Ever Increasing Difficulty (→Using the pattern)
- 08:08, 3 September 2016 (diff | hist) . . (+112) . . Ever Increasing Difficulty
- 08:07, 3 September 2016 (diff | hist) . . (+55) . . Ever Increasing Difficulty (→Examples)
- 08:07, 3 September 2016 (diff | hist) . . (+1,571) . . Ever Increasing Difficulty
- 07:53, 3 September 2016 (diff | hist) . . (+6) . . Ever Increasing Difficulty (→Relations)
- 07:53, 3 September 2016 (diff | hist) . . (+359) . . Enemies
- 07:48, 3 September 2016 (diff | hist) . . (+504) . . Waves (current)
- 07:43, 3 September 2016 (diff | hist) . . (+543) . . Levels
- 16:20, 2 September 2016 (diff | hist) . . (+382) . . Procedurally Generated Game Worlds
- 16:18, 2 September 2016 (diff | hist) . . (+100) . . Ever Increasing Difficulty (→Relations)
- 16:18, 2 September 2016 (diff | hist) . . (+86) . . Pattern Suggestion List
- 16:16, 2 September 2016 (diff | hist) . . (+203) . . Ever Increasing Difficulty (→Using the pattern)
- 10:08, 2 September 2016 (diff | hist) . . (+262) . . Spectacular Failure Enjoyment (current)
- 10:06, 2 September 2016 (diff | hist) . . (+12) . . Ever Increasing Difficulty (→Can Instantiate)
- 10:06, 2 September 2016 (diff | hist) . . (+36) . . Ever Increasing Difficulty (→Can Instantiate)
- 10:06, 2 September 2016 (diff | hist) . . (+245) . . Ever Increasing Difficulty (→Consequences)
- 10:03, 2 September 2016 (diff | hist) . . (-65) . . Trade-Offs
- 10:01, 2 September 2016 (diff | hist) . . (+225) . . Trade-Offs
- 09:56, 2 September 2016 (diff | hist) . . (+598) . . N Champions (Created page with "Category:Games Category:Needs work Category:Game Stub Category:Tabletop Roleplaying Games Category:Roleplaying Games Category:Co-Op Games == Brief ==...") (current)
- 09:55, 2 September 2016 (diff | hist) . . (+33) . . Trade-Offs (→Examples)
- 09:54, 2 September 2016 (diff | hist) . . (+44) . . N DoTA (Redirected page to Defense of the Ancients series) (current)
- 09:54, 2 September 2016 (diff | hist) . . (+894) . . Trade-Offs (→Examples)
- 09:22, 2 September 2016 (diff | hist) . . (+620) . . Trade-Offs (→Using the pattern)
- 09:05, 2 September 2016 (diff | hist) . . (+122) . . Trade-Offs (→Using the pattern)
- 09:02, 2 September 2016 (diff | hist) . . (0) . . Combat (→Using the pattern)
- 08:50, 2 September 2016 (diff | hist) . . (+212) . . Trade-Offs (→Using the pattern)
- 08:48, 2 September 2016 (diff | hist) . . (+311) . . Trade-Offs (→Using the pattern)
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