User contributions
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- 09:32, 21 September 2016 (diff | hist) . . (+93) . . Spawn Points (current)
- 09:30, 21 September 2016 (diff | hist) . . (-5) . . Enemies
- 09:29, 21 September 2016 (diff | hist) . . (+1) . . Pottering
- 09:28, 21 September 2016 (diff | hist) . . (+1) . . Turn Taking (current)
- 09:27, 21 September 2016 (diff | hist) . . (+640) . . N Pendragon (Created page with "Category:Games Category:Roleplaying Games Category:Tabletop Roleplaying Games Category:Game Stub Category:Needs work == Brief == This is still a game stub...") (current)
- 09:26, 21 September 2016 (diff | hist) . . (+15) . . Category:Staffan's current workpage
- 09:25, 21 September 2016 (diff | hist) . . (0) . . Evade
- 09:24, 21 September 2016 (diff | hist) . . (-37) . . Space Alert
- 09:22, 21 September 2016 (diff | hist) . . (0) . . Non-Player Characters
- 09:21, 21 September 2016 (diff | hist) . . (+145) . . Spawning (current)
- 09:17, 21 September 2016 (diff | hist) . . (-4) . . Difficulty Levels (current)
- 09:17, 21 September 2016 (diff | hist) . . (-1) . . Ragequitting (current)
- 09:16, 21 September 2016 (diff | hist) . . (-2) . . Handles (current)
- 09:13, 21 September 2016 (diff | hist) . . (+2) . . Delayed Reciprocity (→Can Be Instantiated By)
- 09:12, 21 September 2016 (diff | hist) . . (+75) . . Delayed Reciprocity
- 09:10, 21 September 2016 (diff | hist) . . (-1) . . Exaggerated Perception of Influence (current)
- 09:09, 21 September 2016 (diff | hist) . . (-1) . . Third-Person Views
- 09:08, 21 September 2016 (diff | hist) . . (-41) . . Assassin's Creed series
- 09:08, 21 September 2016 (diff | hist) . . (+3) . . Space Alert
- 09:07, 21 September 2016 (diff | hist) . . (+1) . . Safe Havens
- 09:06, 21 September 2016 (diff | hist) . . (-6) . . Races
- 09:05, 21 September 2016 (diff | hist) . . (+1) . . Time Limits (current)
- 09:05, 21 September 2016 (diff | hist) . . (+1) . . Time Pressure (current)
- 09:05, 21 September 2016 (diff | hist) . . (+1) . . Check Points
- 09:05, 21 September 2016 (diff | hist) . . (+1) . . Progress Indicators (current)
- 09:05, 21 September 2016 (diff | hist) . . (+1) . . Game Over (current)
- 09:04, 21 September 2016 (diff | hist) . . (+1) . . Temporal Consistency
- 09:04, 21 September 2016 (diff | hist) . . (+1) . . Tension (current)
- 09:04, 21 September 2016 (diff | hist) . . (+1) . . Time Limits
- 09:04, 21 September 2016 (diff | hist) . . (+1) . . Time Pressure
- 09:03, 21 September 2016 (diff | hist) . . (0) . . m Out Run (Staffan Björk moved page Outrun to Out Run) (current)
- 09:03, 21 September 2016 (diff | hist) . . (+21) . . N Outrun (Staffan Björk moved page Outrun to Out Run) (current)
- 09:02, 21 September 2016 (diff | hist) . . (+59) . . Out Run
- 09:02, 21 September 2016 (diff | hist) . . (+6) . . Out Run
- 08:59, 21 September 2016 (diff | hist) . . (+1) . . Internal Conflicts
- 08:59, 21 September 2016 (diff | hist) . . (+2) . . Space Alert
- 08:57, 21 September 2016 (diff | hist) . . (+40) . . Secret Areas
- 08:56, 21 September 2016 (diff | hist) . . (+18) . . Vision Modes
- 08:52, 21 September 2016 (diff | hist) . . (+23) . . Unwinnable Game States (current)
- 08:49, 21 September 2016 (diff | hist) . . (-6) . . Strategic Planning
- 08:48, 21 September 2016 (diff | hist) . . (-93) . . Process (current)
- 08:46, 21 September 2016 (diff | hist) . . (0) . . Winner determined after Gameplay Ends
- 08:45, 21 September 2016 (diff | hist) . . (-1) . . Stimulated Planning
- 08:44, 21 September 2016 (diff | hist) . . (+35) . . Complex Gameplay
- 08:42, 21 September 2016 (diff | hist) . . (0) . . Challenging Gameplay
- 08:42, 21 September 2016 (diff | hist) . . (+157) . . Mutual Goals
- 08:38, 21 September 2016 (diff | hist) . . (-7) . . Social Dilemmas
- 08:32, 21 September 2016 (diff | hist) . . (-20) . . Unwinnable Games
- 08:32, 21 September 2016 (diff | hist) . . (+3) . . Pattern Suggestion List (→Social NPC design with Petri)
- 08:31, 21 September 2016 (diff | hist) . . (+8) . . Heterogeneous Game Element Ownership (→Examples)
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