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- == Using the pattern == A revised version of the pattern ''Cooperation'' that was part of the original collection in the book ''Patt15 KB (2,097 words) - 07:00, 8 April 2022
- == Using the pattern == It is relatively trivial to include the pattern of [[Late Arriving Players]] in [[Massively Single-Player Online Games]] gi8 KB (1,159 words) - 08:25, 8 August 2015
- == Using the pattern == ...ed depending on the number of outcomes (e.g. [[Bloodbowl]] for use of this pattern). [[Drafting Spreads]] and other ways of combining [[Drafting]] with [[Free21 KB (2,978 words) - 08:57, 15 March 2023
- == Using the pattern == New pattern created in this wiki.6 KB (1,007 words) - 09:15, 14 July 2015
- == Using the pattern == ...that are found in greater number in games are also used together with the pattern more often. This makes [[Pick-Ups]], [[Power-Ups]], and [[Units]] common ob11 KB (1,688 words) - 11:19, 6 April 2018
- == Using the pattern == ...earlier ones. Since the experience of closures are highly subjective, the pattern is a subjective one and even more so than for other patterns ensuring its p8 KB (1,054 words) - 14:26, 25 August 2022
- == Using the pattern == ...to avoid [[Tension]], so these are naturally difficult to combine with the pattern. [[Private Game Spaces]] and [[Safe Havens]] do this also, but at localized24 KB (3,511 words) - 09:04, 21 September 2016
- == Using the pattern == A rewrite version of the pattern ''Luck'' that was part of the original collection in the book ''Patterns in9 KB (1,303 words) - 12:58, 9 April 2018
- == Using the pattern == ...layability]], having complete [[Strategic Knowledge]] can work against the pattern instead. Examples of how can happen is fully understanding [[Algorithmic Ag13 KB (1,913 words) - 17:54, 13 March 2018
- == Using the pattern == New pattern created in this wiki.3 KB (458 words) - 12:09, 20 March 2018
- == Using the pattern == ...litated Games]]. While mechanical and computer-based game varieties of the pattern can objectively ensure [[Irreversible Events]] they do not naturally provid20 KB (2,916 words) - 09:30, 23 August 2021
- == Using the pattern == ...d Planning]] (especially when combined with [[Discard Piles]]). As for any pattern using [[Randomness]], [[Drawing Stacks]] can allow players to feel [[Luck]]9 KB (1,436 words) - 08:11, 17 June 2022
- ...cters (the "Aim Assist" option in the game can be seen as a version of the pattern as well). == Using the pattern ==9 KB (1,232 words) - 08:07, 14 August 2016
- == Using the pattern == New pattern created in this wiki.8 KB (1,148 words) - 09:26, 15 July 2016
- == Using the pattern == New pattern created in this wiki.6 KB (828 words) - 20:14, 11 August 2016
- == Using the pattern == New pattern created in this wiki.6 KB (837 words) - 08:33, 4 September 2016
- This pattern is a still a stub. == Using the pattern ==1 KB (146 words) - 09:29, 30 July 2014
- == Using the pattern == ...nflict with [[Exaggerated Perception of Influence]]. That being said, this pattern can mainly be instantiated in games in two ways. First, through affecting h22 KB (3,278 words) - 09:10, 21 September 2016
- == Using the pattern == ...if players are likely to think they have higher chances than they do this pattern supports [[Exaggerated Perception of Influence]]. Players' possibility to p7 KB (1,024 words) - 15:30, 31 July 2015
- == Using the pattern == ...]] to be able to affect one's environment is probably the most fundamental pattern needed to create the appearance of [[Agents]] in a game. This since without13 KB (1,900 words) - 08:18, 26 September 2016