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Showing below up to 50 results in range #951 to #1,000.
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- Entrenching Gameplay (11:07, 7 September 2016)
- Construction/Scoring Phase Shift (11:09, 7 September 2016)
- Cow Clicker (07:58, 16 September 2016)
- Progress Quest (07:59, 16 September 2016)
- Cookie Clicker (07:59, 16 September 2016)
- September 12th (08:00, 16 September 2016)
- Train (08:00, 16 September 2016)
- Mystic Vale (08:13, 16 September 2016)
- Positive Feedback Loops (08:21, 16 September 2016)
- AI Players (08:09, 21 September 2016)
- Staries (08:10, 21 September 2016)
- Gameplay Engines (08:11, 21 September 2016)
- Units (08:16, 21 September 2016)
- Cameras (08:20, 21 September 2016)
- Process (08:48, 21 September 2016)
- Unwinnable Game States (08:52, 21 September 2016)
- Out Run (09:03, 21 September 2016)
- Tension (09:04, 21 September 2016)
- Game Over (09:05, 21 September 2016)
- Progress Indicators (09:05, 21 September 2016)
- Time Pressure (09:05, 21 September 2016)
- Time Limits (09:05, 21 September 2016)
- Exaggerated Perception of Influence (09:10, 21 September 2016)
- Handles (09:16, 21 September 2016)
- Ragequitting (09:17, 21 September 2016)
- Difficulty Levels (09:17, 21 September 2016)
- Spawning (09:21, 21 September 2016)
- Pendragon (09:27, 21 September 2016)
- Turn Taking (09:28, 21 September 2016)
- Spawn Points (09:32, 21 September 2016)
- Entitled Players (09:33, 21 September 2016)
- Score Tracks (09:34, 21 September 2016)
- Social Rewards (09:42, 21 September 2016)
- Ultra-Powerful Events (09:47, 21 September 2016)
- Agents (08:18, 26 September 2016)
- Races (07:50, 27 September 2016)
- Interferable Goals (06:53, 28 September 2016)
- Winner determined after Gameplay Ends (08:50, 28 September 2016)
- Tied Results (09:01, 1 October 2016)
- Time Agent (09:07, 1 October 2016)
- Vision Modes (16:49, 2 October 2016)
- Renamed Patterns (15:59, 3 October 2016)
- Challenging Gameplay (16:03, 3 October 2016)
- Actions Have Diegetically Social Consequences (16:04, 3 October 2016)
- Predictable Consequences (16:05, 3 October 2016)
- Companion Quests (16:12, 3 October 2016)
- Storytelling (15:17, 21 March 2017)
- Bag Building (14:43, 3 January 2018)
- Hyperborea (14:43, 3 January 2018)
- Orleans (14:45, 3 January 2018)