Friendly Fire

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Attacks from members in the same team that cause damage.

This pattern is a still a stub.

Examples

Fallout series (at least later ones)

Team Fortress series ?

Left 4 Dead series

Using the pattern

Making Friendly Fire possible in games basically consist of letting Combat rules affect

Player Killing together with Teams

Can Be Modulated By

Death Consequences

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Can Instantiate

Challenging Gameplay, Internal Rivalry, Thematic Consistency

Can Modulate

Aim & Shoot, Combat Companions, Multiplayer Games

Difficulty Levels in games with Teams

Potentially Conflicting With

Internal Rivalry


Relations

Can Instantiate

Challenging Gameplay, Internal Rivalry, Thematic Consistency

Can Modulate

Aim & Shoot, Combat Companions, Multiplayer Games

Difficulty Levels in games with Teams

Can Be Instantiated By

Player Killing together with Teams

Can Be Modulated By

Death Consequences

Possible Closure Effects

-

Potentially Conflicting With

Internal Rivalry

History

New pattern created in this wiki.

References

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Acknowledgements

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