Replays

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This pattern is a still a stub.

Examples

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Bragging, Game-Induced Player Social Status, Meta Games


Consequences

Dedicated Game Facilitators

Relations

Single-Player Games Extra-Game Consequences

Can Instantiate

AI Players, Freedom of Choice, Gameplay Statistics, Ghosts, Speed Runs

with Single-Player Games

Social Interaction

Can Modulate

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Can Be Instantiated By

Killcams

Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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