Gameplay Design Pattern Template, Shortened
From gdp3
The one-sentence "definition" that should be in italics.
Contents
[hide]Examples
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Potentially Conflicting With
History
A rewrite version of the pattern Illusion of Influence that was part of the original collection in the book Patterns in Game Design[1].
or
New pattern created in this wiki.
References
- Jump up ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.