Auto-Aim

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This pattern is a still a stub.

Examples

Using the pattern

see http://www.giantbomb.com/auto-aim/92-145/ for categories

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Player/Character Skill Composites Aim & Shoot Combat Third-Person Views Point of Interest Indications

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

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Acknowledgements

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