Auto-Aim
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Revision as of 12:37, 20 September 2011 by Staffan Björk (Talk | contribs)
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Contents
Examples
The site GiantBomb has a page listing games using various forms of Auto-Aim.
Using the pattern
The site GiantBomb describes three different types of Auto-Aim[1]: Reticule Magnetism, Bullet Magnetism, and Lock-on.
Reticule Magnetism When the player points the reticule near an enemy, it automatically pulls towards the enemy, closing the aim:fire ratio gap.
Bullet Magnetism When the player fires while aiming near enough to an enemy, the bullets will go straight to the enemy instead of where aimed. The aiming reticule is not moved.
Lock-on
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Player/Character Skill Composites Aim & Shoot Combat Third-Person Views Point of Interest Indications
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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