Treasure

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Brief

This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games[1].

Main Gameplay Design Patterns

Gameplay

Collecting, Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation

Other Noteworthy Aspects

Developer

Publisher

References

  1. Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.

Acknowledgments

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