Picture-in-Picture Views
Games which make use of presentations inside other presentations.
This pattern is a still a stub.
Contents
Examples
probes in deus ex
additional screens in openTTD and Transport Tycoon
System Shock has the Sense-around hardware implant that allows you to see behind you (v1) and even full 360 view (v3) according to the reference card. The view is seen as "picture in picture" on the HUD.
Although they sometimes take up all of the screen space instead of just some, sticky cameras in the Splinter Cell series are examples of Picture-in-Picture Views.
wingmen facecams in e.g. Star Fox series
Using the pattern
Diegetic Aspects
Interface Aspects
Picture-in-Picture Views is an Interface Pattern. Alternatives to it include Auxiliary Game Screens and Split-Screen Views.
Narrative Aspects
Consequences
Relations
Killcams Point of Interest Indications Cameras
Can Instantiate
Game State Indicators, Game State Overviews, Split-Screen Views, Third-Person Views
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
New pattern created in this wiki.
References
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Acknowledgements
Kelvin Autenrieth, Jason Begy, Daniel Bernhoff, Janne Paavilainen, Orvar Säfström, Jose Zagal