Meta Servers
From gdp3
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The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Online Games require Game Servers so that players have some place to connect to when they wish to play. Examples of this can be found in many genres: the Battlefield, Unreal Tournament, and Quake series for First-Person Shooters; BatMUD and DragonMud for MUDs; Eve Online, World of Warcraft, and Ultima Online for Massively Multiplayer Online Games; and Candy Crush Saga and FarmVille for Social Media Games.
Anti-Examples
[Eve Online]]
Using the pattern
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Trans-Game Information Global High Score Lists Player Kicking Meta Games Chat Channels Game Servers
Can Instantiate
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with ...
Can Modulate
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Can Be Instantiated By
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Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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