Role Fulfillment

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The fulfillment experienced when being good at your assigned or implicit role in a group, or the frustration experienced when you have fulfilled your role, but the group still fails

This pattern is a still a stub.

Examples

Anti-Examples

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Using the pattern

Providing players with different types of Freedom of Choice for Player-Created Characters let them select or create the roles to fulfill, which may both make it easier for them to succeed with this and may make the experience of succeeding more pleasurable; Initial Personalization is the most likely the most efficient way of doing this but can be used together with many other ways of giving players Freedom of Choice.

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Enactment Dedicated Game Facilitators

Can Instantiate

Diegetic Consistency, Thematic Consistency

Can Modulate

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Can Be Instantiated By

Betrayal, Character Defining Actions, Characters, Diegetic Consistency, Game Masters, Game Mastery, Initial Personalization Player Defined Goals, Player-Created Characters, Role Selection, Roleplaying, Selectable Functional Roles, Storytelling, Thematic Consistency, Traitors

Can Be Modulated By

Asymmetric Roles, Warming-Up Roleplay Exercises

Freedom of Choice together with Characters

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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