Social Skills
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Using the pattern
That a game is a Multiplayer Game is a necessary but not sufficient requirement for Social Skills to be present in a game design.
Many activities in games rely on Social Skills. Some, e.g. Bluffing, Guilting, require Social Skills while players may have advantages in others, e.g. Betting, Bidding, Trading and being Coaches, if they have good Social Skills, and displays of them are therefore likely to occur in these activities as well. Both Enactment and Roleplaying can be done in Single-Player Games, but performing them in Multiplayer Games typically requires Social Skills. Games with Social Roles often rely on Social Skills but negotiating which players should have which role can require Social Skills as well.
Can Be Instantiated By
Alliances, Cooperation, Coordination, Guilds, Social Organizations, Teams,
Parties together with Multiplayer Games
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
The requirement of Social Skills in a game can both be a source of Tension for players and be an area of expertise in which one can show Game Mastery.
Relations
Can Instantiate
Can Modulate
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Can Be Instantiated By
Alliances, Betting, Bidding, Bluffing, Coaches, Cooperation, Coordination, Enactment, Guilds, Guilting, Multiplayer Games, Roleplaying, Social Organizations, Social Roles, Teams, Trading
Parties together with Multiplayer Games
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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