Decks
From gdp3
Revision as of 10:28, 25 July 2015 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Deck Building, Pre-Customized Decks
Diegetic Aspects
Interface Aspects
Decks in an Interface Pattern.
Consequences
Decks provide Randomness for games using Cards. Keeping track of which Cards are left in Decks often provide gameplay advantage and because of this the presence of Decks encourage Memorizing. It can also provide Strategic Knowledge either when players know which Cards are in Decks or when they can create them through Deck Building or Pre-Customized Decks.
Relations
Can Instantiate
Memorizing, Randomness, Strategic Knowledge
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Deck Building, Pre-Customized Decks
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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