Treasure
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Revision as of 18:12, 25 July 2015 by Staffan Björk (Talk | contribs)
Contents
Brief
This page is a game stub. For more information see the paper Gaming on the Edge: Using Seams in Ubicomp Games[1].
Main Gameplay Design Patterns
Gameplay
Collecting, Game World Exploration, Seamful Gameplay, Pervasive Gameplay, Physical Navigation
Other Noteworthy Aspects
Developer
Publisher
References
- ↑ Chalmers, M., Bell, M., Brown, B., Hall, M., Sherwood, S. & Tennen, P. (2005).Gaming on the Edge: Using Seams in Ubicomp Games. Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology.
Acknowledgments
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