Exploitation
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Anti-Examples
optional
Using the pattern
As a phase in gameplay arcs, Exploitation typically occurs after Expansion. 4X games[1] are constructed by using these and having them preluded by Game World Exploration and concluded by Extermination.
Consequences
Relations
Can Instantiate
Abstract Player Construct Development, Micromanagement, Middlegame
Can Modulate
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Can Be Instantiated By
Bases, Construction, Gameplay Engines, Installations
Can Be Modulated By
New Abilities, Pottering, Technologies, Units
Possible Closure Effects
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Potentially Conflicting With
History
New pattern created in this wiki.
References
Acknowledgements
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