Resource Locations
From gdp3
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
[hide]Examples
Anti-Examples
optional
Using the pattern
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Relations
Modulates: Inaccessible Areas,
Instantiated by: Pick-Ups,
Modulated by: Diegetically Outstanding Features, Traces
Can Instantiate
Exploitation, Game World Exploration, Strategic Locations
Can Modulate
Area Control, Gain Ownership, Territories
Can Be Instantiated By
Bases, Chargers, Environmental Storytelling, Game Items, Installations, Tiles, Tools, Vehicles
Controllers together with Resource Generators
Can Be Modulated By
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Possible Closure Effects
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Potentially Conflicting With
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History
An updated version of the pattern Resource Locations that was part of the original collection in the book Patterns in Game Design[1].
References
- Jump up ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.
Acknowledgements
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