Laning
From gdp3
Revision as of 10:04, 29 August 2016 by Staffan Björk (Talk | contribs)
The one-sentence "definition" that should be in italics.
This pattern is a still a stub.
Contents
Examples
Startgame phases in League of Legends, also Defense of the Ancients
Using the pattern
Designing for Laning in a game consists of making several routes to one area, in practice making several routes that are Flanking Routes to each other.
While Laning can be considered without use of Units, the pattern is very often used to not only provide various routes for the Avatars controlled by players but also for Units (under the players' control or not).
Diegetic Aspects
Interface Aspects
Narration Aspects
Consequences
Can Instantiate
Can Be Modulated By
Relations
Can Instantiate
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
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Potentially Conflicting With
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History
New pattern created in this wiki.
References
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Acknowledgements
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