Aim & Shoot
From gdp3
Revision as of 11:46, 6 November 2010 by Staffan Björk (Talk | contribs) (Created page with "Category:Patterns Category:Needs work Category:Needs revision Category:Needs examples Category:Needs references Category:Stub ''The act of taking aim at s...")
The act of taking aim at something and then shooting at it.
Examples
Using the pattern
The pattern can be said to occur in some war games (Advanced Squad Leader?) where one first declares attacks and then checks if one has Line-of-Sight.
Diegetic Aspects
Interface Aspects
Narrative Aspects
Consequences
Relations
Can Instantiate
with ...
Can Modulate
Can Be Instantiated By
Can Be Modulated By
Possible Closure Effects
Potentially Conflicting With
History
An updated version of the pattern Aim & Shoot that was part of the original collection in the book Patterns in Game Design[1].
References
- ↑ Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.