Obstacles

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Game elements that hinder players from taking the shortest route between two places in game worlds.

This pattern is a still a stub.

Examples

Using the pattern

Space Alert

Portal series

Ricochette Robots

RoboRally

Red Faction series

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Rhythm-Based Actions Challenging Gameplay Agents Avatars Units Algorithmic Agents Quick Returns Levels Diegetically Outstanding Features Alignment Aim & Shoot Game Worlds Line of Sight Props Installations Destructible Objects Cosmetic Game Items Diegetically Tangible Game Items

Can Instantiate

with ...

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

An updated version of the pattern Obstacles that was part of the original collection in the book Patterns in Game Design[1].

References

  1. Björk, S. & Holopainen, J. (2004) Patterns in Game Design. Charles River Media. ISBN1-58450-354-8.

Acknowledgements