Auto-Aim

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This pattern is a still a stub.

Examples

The site GiantBomb has a page listing games using various forms of Auto-Aim.

Using the pattern

The site GiantBomb describes three different types of Auto-Aim[1]: Reticule Magnetism, Bullet Magnetism, and Lock-on.

Reticule Magnetism When the player points the reticule near an enemy, it automatically pulls towards the enemy, closing the aim:fire ratio gap.

Bullet Magnetism When the player fires while aiming near enough to an enemy, the bullets will go straight to the enemy instead of where aimed. The aiming reticule is not moved.

Lock-on

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Player/Character Skill Composites Aim & Shoot Combat Third-Person Views Point of Interest Indications

Can Instantiate

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Can Modulate

Can Be Instantiated By

Can Be Modulated By

Possible Closure Effects

Potentially Conflicting With

History

New pattern created in this wiki.

References

  1. Page on the GiantBomb site describing Auto-Aim.

Acknowledgements

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