Difference between revisions of "Bases"

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(Relations)
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=== Examples ===
 
=== Examples ===
 
==== Anti-Examples ====
 
optional
 
  
 
== Using the pattern ==
 
== Using the pattern ==
 +
=== Can Be Modulated By ===
 +
[[Abstract Player Constructs]],
 +
[[Abstract Player Construct Development]],
 +
[[Area Control]],
 +
[[Characteristics]],
 +
[[Combat]],
 +
[[Construction]]
  
 
=== Diegetic Aspects ===
 
=== Diegetic Aspects ===
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== Consequences ==
 
== Consequences ==
 +
=== Can Instantiate ===
 +
[[Expansion]],
 +
[[Exploitation]],
 +
[[Installations]],
 +
[[Location-Fixed Abilities]],
 +
[[Ownership]],
 +
[[Gain Ownership]],
 +
[[Resource Locations]]
  
 
== Relations ==
 
== Relations ==

Revision as of 20:35, 26 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Can Be Modulated By

Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Can Instantiate

Expansion, Exploitation, Installations, Location-Fixed Abilities, Ownership, Gain Ownership, Resource Locations

Relations

Can Instantiate

Expansion, Exploitation, Installations, Location-Fixed Abilities, Ownership, Gain Ownership, Resource Locations

Can Modulate

-

Can Be Instantiated By

-

Can Be Modulated By

Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction

Possible Closure Effects

-

Potentially Conflicting With

-

History

New pattern created in this wiki.

References

-

Acknowledgements

-