Difference between revisions of "Bases"

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(Using the pattern)
(Using the pattern)
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== Using the pattern ==
 
== Using the pattern ==
The design choices related to [[Bases]] concern what [[Abilities]]
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[[Bases]] are used in games to provide [[Location-Fixed Abilities]], quite often some which have to do with [[Area Control]] and [[Combat]], and to let players affect [[Choke Points]], [[Strongholds]] and [[Strategic Locations]] in [[Game Worlds]] (in the case of [[Strategic Locations]] their [[Construction]] may create new [[Strategic Locations]]).
  
 
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The design choices related to [[Bases]] concern what [[Location-Fixed Abilities]] they should provide and if [[Construction]] of them is possible, and in that case what is required to do so. [[Bases]] typically have [[Characteristics]] related to their abilities. In this case they are, or are part of [[Abstract Player Constructs]] and can have [[Abstract Player Construct Development]].  
[[Bases]] typically have [[Characteristics]] related to their abilities. In this case they are, or are part of [[Abstract Player Constructs]] and can have [[Abstract Player Construct Development]].  
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[[Area Control]],
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[[Combat]],
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[[Construction]]
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=== Can Modulate ===
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[[Laning]]
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[[Strongholds]]
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[[Choke Points]]
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[[Strategic Locations]]
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=== Diegetic Aspects ===
 
=== Diegetic Aspects ===

Revision as of 10:20, 28 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

Using the pattern

Bases are used in games to provide Location-Fixed Abilities, quite often some which have to do with Area Control and Combat, and to let players affect Choke Points, Strongholds and Strategic Locations in Game Worlds (in the case of Strategic Locations their Construction may create new Strategic Locations).

The design choices related to Bases concern what Location-Fixed Abilities they should provide and if Construction of them is possible, and in that case what is required to do so. Bases typically have Characteristics related to their abilities. In this case they are, or are part of Abstract Player Constructs and can have Abstract Player Construct Development.

Diegetic Aspects

Bases is a since it typically represent some form of intentional Construction in Game Worlds.

Consequences

Bases are Installations with Location-Fixed Abilities in Game Worlds. They are often also Resource Locations or built where these exist and in general create Strategic Locations unless these already existed where they were built. Creating one gives Ownership while existing ones provide Gain Ownership goals to players that don't own it. The building of Bases can signify Expansion phases while putting them to best use can signify Exploitation phases.

Relations

Can Instantiate

Expansion, Exploitation, Installations, Location-Fixed Abilities, Ownership, Gain Ownership, Resource Locations, Strategic Locations

Can Modulate

Choke Points, Game Worlds, Strategic Locations, Strongholds, Laning

Can Be Instantiated By

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Can Be Modulated By

Abstract Player Constructs, Abstract Player Construct Development, Area Control, Characteristics, Combat, Construction

Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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