Difference between revisions of "Category:Staffan's current workpage"

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(ToDos)
Line 14: Line 14:
 
* Create relation between difficulty levels and replayability
 
* Create relation between difficulty levels and replayability
 
* Link tension to uncertainty of information
 
* Link tension to uncertainty of information
* Risk/Reward dynamic pattern
+
* [[Risk/Reward]] dynamic pattern
* Refactor in Loss of Control and Transfer of Control to Helplessness
+
* Refactor in [[Loss of Control]] and [[Transfer of Control]] to [[Helplessness]]
* Refactor Tension relations in Luck
+
* Refactor [[Tension]] relations in [[Luck]]
* Make Enemies to cause Tension through Combat not directly
+
* Make [[Enemies]] to cause [[Tension]] through [[Combat]] not directly
 
* Publish patterns on the [[:Category:To be Published|To be Published]] page
 
* Publish patterns on the [[:Category:To be Published|To be Published]] page
 
* Add reference to Jesper's Dead Time concept in Grinding
 
* Add reference to Jesper's Dead Time concept in Grinding

Revision as of 20:41, 17 July 2014

Just a simple category to help keep track of which page Staffan Björk is working on.

ToDos

for Grinding (via Christian Klinton)

for Levels

  • Dormans work on action-adventure games
  • Milam and Seif El Nasr
  • reference to Larsen's design patterns

Potential patterns

  • Companion Quests - suggested by Mark Childs

Tools

Gameplay Design Pattern Template, Shortened

tyda.se

wikipedia

Subcategories

This category has only the following subcategory.