Character Levels

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An enumeration of states characters can progress through, gaining and improving abilities as they are reached.

This pattern is a still a stub.

Examples

Anti-Examples

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Using the pattern

Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Levels Characters Character Defining Actions Massively Multiplayer Online Games Armor Character Development Neighbors Improved Abilities Gain Competence New Abilities Death Consequences Helpers Skills Unlocking Characteristics Scores Endgame Endgame Quests


Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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