Collectible Card Games

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Card games where players maintain their own card collections which are used to provide game elements to the individual game instances they participate in.

Examples

Magic the Gathering Pokémon

Using the pattern

Diegetic Aspects

Interface Aspects

Narrative Aspects

Consequences

Relations

Can Instantiate

Deck Building

Can Modulate

Can Be Instantiated By

Can Be Modulated By

Potentially Conflicting With

History

New pattern created in this wiki.

References