Difference between revisions of "Deck Building"

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(Examples)
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=== Examples ===
 
=== Examples ===
[[A Few Acres of Snow]], [[Dominion]], [[Magic: The Gathering]], and [[Thunderstone]] are all games with [[Deck Building]] as a core mechanic. So is [[Legendary: A Marvel Deck Building Game]] and [[The Lord of the Rings: The Fellowship of the Ring Deck-Building Game]] but these show that [[Deck Building]] can be co-operative games also. [[A Study in Emerald]] provides an team-based example even if players initially do not know which other players are on their team while [[Airborne Commander]] shows that [[Deck Building]] games can be solitaire games.  
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[[A Few Acres of Snow]], [[Dominion]], [[Magic: The Gathering]], and [[Thunderstone]] are all games with [[Deck Building]] as a core mechanic. So is [[Legendary: A Marvel Deck Building Game]] and [[The Lord of the Rings: The Fellowship of the Ring Deck-Building Game]] but these show that [[Deck Building]] games can be co-operative. [[A Study in Emerald]] provides an team-based example even if players initially do not know which other players are on their team while [[Airborne Commander]] shows that [[Deck Building]] games can be solitaire games.
  
 
== Using the pattern ==
 
== Using the pattern ==

Revision as of 08:08, 19 July 2015

The one-sentence "definition" that should be in italics.

This pattern is a still a stub.

Examples

A Few Acres of Snow, Dominion, Magic: The Gathering, and Thunderstone are all games with Deck Building as a core mechanic. So is Legendary: A Marvel Deck Building Game and The Lord of the Rings: The Fellowship of the Ring Deck-Building Game but these show that Deck Building games can be co-operative. A Study in Emerald provides an team-based example even if players initially do not know which other players are on their team while Airborne Commander shows that Deck Building games can be solitaire games.

Using the pattern

Bag Management can be an alternative to Deck Building if not the design possibilities of Cards (compared to Tokens) are need.


Diegetic Aspects

Interface Aspects

Narration Aspects

Consequences

Relations

Pottering, Gameplay Engines, Abstract Player Constructs,

Decks

Cards

Extra-Game Actions

Gameplay Mastery

Can Instantiate

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with ...

Can Modulate

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Can Be Instantiated By

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Can Be Modulated By

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Possible Closure Effects

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Potentially Conflicting With

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History

New pattern created in this wiki.

References

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Acknowledgements

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